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Machine
Machine: The focus of this project was modeling and animating assets using different Cinema 4D instances
Role: Modeling, lighting, texturing, and animating
Process:
First I researched satisfying machine references online and designed a layout that is simple yet interesting.
Then I modeled everything in Cinema 4D using splines and primitive shapes.
Once I finished modeling the slide and other machine components, I began to animate the ball moving along the floor, slide and the tubes by using a cloner and animating the direction of the balls.
After animating I then began texturing it in physical and using different area lights to brighten up the composition.
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